The Rube Goldberg machine I built. In previous iterations, I tried to be more ambitious through trying to make several interactions start a new chain, for example knocking a block down to clip a sphere to make it move. Unfortunately, many of my ideas fizzled out so instead of struggling to make them work, I decided to focus on what worked and expanded on that to create a more succinct, contained experience. Being able to work with Unity’s physics engine again is an experience I feel that I have definitely forgotten about after having spent some time away from this program. It took me a bit to readjust to the floatier physics, especially when I was first testing out early versions of my Goldberg machine. I realized that since the elements would feel like they have less impact visually, I decided to mess around with removing gravity on some objects or tweaking the mass of some others to see if I could mess around with the physics of Unity at a more basic level. Hopefully down the line I’ll be able to learn and utilize more tools to adjust the weight and physics of objects in this space to push what I can do in Unity.